To load WebXR in your HTML, you need to include the WebXR JavaScript library in your code. You can download the library from the official WebXR website or use a CDN to include it in your HTML file.
Here's an example of how to include the WebXR library using a CDN:
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/webxr-polyfill.min.js"></script>
Once you have included the WebXR library, you can start using the WebXR API in your JavaScript code to create immersive experiences.
Here's an example of how to create a basic WebXR scene:
// Get the XR session
const session = await navigator.xr.requestSession('immersive-vr');
// Create a WebGL context
const gl = canvas.getContext('webgl', { xrCompatible: true });
// Create a WebXR reference space
const referenceSpace = await session.requestReferenceSpace('local-floor');
// Create a WebXR renderer
const renderer = new WebXRRenderer(gl, session, referenceSpace);
// Render the scene
renderer.render();
This code creates a WebXR session, a WebGL context, a WebXR reference space, and a WebXR renderer. It then renders the scene using the renderer.
Note that this is just a basic example, and there's a lot more you can do with WebXR. I recommend checking out the official WebXR documentation for more information and examples.