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Object-Oriented Principles in PHP

The typical beginner, whether they realize it or not, first learns procedural programming. But, before too long, they level up. Suddenly, an entirely different paradigm is introduced: object-oriented programming. Little do they know that they'll spend years researching and learning exactly what it means to work with objects and messages.

In this series, you'll be introduced to the core principles of object-oriented programming in PHP. We'll begin with the basic constructs and work our way up.

6 episodes
53:50 mins
Start Series
  1. Section 1 Constructs

    1. Run Time 4:42

      Let's begin with an introduction to classes in PHP. I like to think of a class as a blueprint or template that defines the overall structure and behavior for some concept in your codebase.

    2. Run Time 9:24

      If a class is the blueprint, then an object is an instance (or implementation) of that blueprint. In this lesson, you'll learn how to create multiple instances of a class, how to define and set internal state, and how to declare static constructors that better reflect how you might speak in real life.

    3. Run Time 10:47 Free

      Inheritance allows one class to inherit the traits and behavior of another class. This should instantly make sense, in the same way that a child inherits characteristics from their parents. In this lesson, we'll review several examples of inheritance in action.

    4. Run Time 8:00 Free

      An abstract class provides a template - or base - for any subclasses. In this lesson, we'll work through an example that demonstrates how, why, and when you might reach for an abstract class.

    5. Think of an interface as a class with no behavior. Instead, it describes the terms for a particular contract. Any class that signs this contract must adhere to those terms. Let's review this idea using the example of a newsletter signup.

    6. Run Time 12:28 New

      Encapsulation allows a class to provide signals to the outside world that certain internals are private and shouldn't be accessed. So at it's core, encapsulation is about communication.

Series still in development robot

*Series still in development. Check back often for updates.